EToH SAT

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  • Correct answer rate 100%- The highest correct answer rate
    Wrong answer
    1.

    What's the game name?

  • Correct answer rate 100%- The highest correct answer rate
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    2.

    Which of the following is the beginning of SC difficulty?

  • Correct answer rate 100%- The highest correct answer rate
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    3.

    Which one has the different difficulty?

  • Correct answer rate 100%- The highest correct answer rate
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    4.

    Which of the following towers has the hardest difficulty?

  • Correct answer rate 100%- The highest correct answer rate
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    5.

    Which of the following has a different zone?

  • Correct answer rate 83%
    Wrong answer
    6.

    Which of the following has the highest number of floors?

  • Correct answer rate 66%
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    7.

    Which of the following towers is not Baseline difficulty?

  • Correct answer rate 94%
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    8.

    Which is not a tower in the following zone?

    Quiz image attachment
  • Correct answer rate 66%
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    9.

    Choose all the correct statements about this tower from the options.

    Quiz image attachment
    A. This picture is filmed on floor 4.
    B. Floor 2's frame is red in this tower.
    C. A tightrope is featured in this tower at least once.
  • Correct answer rate 33%
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    10.

    Which tower among the following is excluded from ToDD's Tower Crossing?

  • Correct answer rate 83%
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    11.

    Which of the following descriptions about this area is/are correct?

    Quiz image attachment
    A. Tower of Extreme Dystopia exsits.
    B. Not a single tower created by Gammattor exists.
    C. Paradise Atoll was originally the subrealm of this Zone.
  • Correct answer rate 83%
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    12.

    Which of the following consists exclusively of towers made by the creator of this tower?

    Quiz image attachment
    A. Tower of Astronomically Aimless Annoyances
    B. Tower of Confusion
    C. Tower of Difficulty Chart
    D. Tower of Impossible Expectations
  • Correct answer rate 61%
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    13.

    Which of the following towers has a different format?

    ToC, ToL, ToDT
  • Correct answer rate 27%
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    14.

    The following are tower reviews by a tower critic. How many towers contain incorrect information?

    CoTaW: The utilization of the Mega fun obby felt fresh and was executed well. Coupled with many other creative elements like the 2D section, I give this a high rating.

    CoWN: The direct incorporation and merging of classic towers is nostalgic. Although it feels like a reuse of old content, I recommend it for users who are seeking nostalgia and aren't concerned with the repetition.

    ToS: Frankly, that 9th-floor truss is the only memorable part of this tower; everything else fades. Even that 9th-floor truss was extremely tedious.

    ToDC: For a tower made by the notoriously difficult It_Near, this was quite good. I'd particularly like to praise the safety net located at the transition between the Insane and Extreme floors.

    ToSS: The shiftlock on/off blocks near the end are creative. Yet, the required enforcement of no shift lock and no first-person view could be a bit overwhelming for some users.
  • Correct answer rate 55%
    Wrong answer
    15.

    How many citadles have a floor count greater than the result of the following equation?

    Quiz image attachment
    CoV, CoTS, CoOTWI, CoSR, CoTE, CoIS, CoL, CoIC, CoU, CoCHS
  • Correct answer rate 50%
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    16.

    How many towers are there in Ring 0? (Excluding mini tower(s))

  • Correct answer rate 94%
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    17.

    What is the name of the tower/citadel with this appearance? (write it as an acronym)

    Quiz image attachment
  • Correct answer rate 72%
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    18.

    Identify the tower that fulfills all the stated requirements. (Answer with the acronym, noting capitalization)

    (A) Less than 10 floors
    (B) It is included in a certain tower's tower crossing
    (C) It is a hidden tower
    (D) It can be beaten in less than 1 minute
  • Correct answer rate 100%- The highest correct answer rate
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    19.

    Write down the two previous names of EToH as acronyms (separated by a space, write the older name first) (commas will result in an incorrect answer).

  • Correct answer rate 50%
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    20.

    Which tower from the following options is suitable for (㉠))? (Write the acronym, case-sensitive)

    (㉠) is an SC difficulty. The tower's name was inspired by a Geometry Dash level. The 10th-floor signage of this tower repeats the message found on the 10th floor of some other SC tower.
  • Correct answer rate 33%
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    21.

    What is the specific difficulty of the tower described in the options? (Answer in the decimal difficulty format)

    It is in the same zone with ToCCC

    The frame is split in half, similar to ToCCC
  • Correct answer rate 11%- The lowest correct answer rate
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    22.

    Navel will play the towers according to the following rules. What is the 6th tower to be played? (Write the acronym, case-sensitive)

    1. Start the sequence at tower (5, 1).

    2. The first number in the ordered pair represents the Ring number. If the number reaches 10, it is replaced by Ring 0. If it exceeds 10, it is replaced by a Zone. The first number alone cannot specify a subrealm.

    3. The second number in the ordered pair indicates the n-th tower according to the difficulty order within that area. If the number is greater than the total number of towers in that area, counting continues into the subrealm(s). If all subrealms are counted, or if there are no subrealms, the count resets and is carried over to the next area.

    4. After clearing a tower, the first number in the ordered pair is updated: if it is odd, multiply by 3 and add 1; if it is even, divide by 2. This is repeated after every tower clearance to determine the next tower.

    5. After clearing a tower, the second number in the ordered pair is updated: the new number is the original number plus (n + 1). This is repeated after every tower clearance to determine the next tower. (Here, n is the current play order number of the tower that was just cleared.)

    [From question number 23 onwards, Studio and KIT problems will be given. All questions are based on V6 except for question number 28.]
  • Correct answer rate 100%- The highest correct answer rate
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    23.

    What genre of games is typically made with the EToH kit?

  • Correct answer rate 100%- The highest correct answer rate
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    24.

    Which of the following is NOT a client object?

  • Correct answer rate 77%
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    25.

    The following is an image of a client object. Choose all the correct statements from the options below.

    Quiz image attachment
    A. You can only push this object by pushing its X part
    B. The pushing speed of this object is the same for all objects
    C. It is featured in CoU at least once
  • Correct answer rate 33%
    Wrong answer
    26.

    The following are the child objects of a client object. Choose the incorrect description. (However, assume that no settings have been changed, excluding the parts where the names are obscured by ???)

    Quiz image attachment
  • Correct answer rate 22%
    Wrong answer
    27.

    The graph below shows the function B(t), where the beatblock is 1 when it is on and 0 when it is off, for time t (t>0). Choose all the correct statements from the options. (Note: The sequence for the beatblock represented by the graph is 1, and each beatblock within the same folder receives a different sequence.)

    Quiz image attachment
    A. The graph for time 4 < t < 8 has the same shape as the graph shown on the screen
    B. Based on this graph, the number of bit blocks in the same folder is 2
    C. When the number of bit blocks in the same folder is n, the ratio of the duration where B(t)=1 to the duration where B(t)=0 within one cycle is 1:(n-1)
  • Correct answer rate 50%
    Wrong answer
    28.

    The following is a Shoving Platform, which functions to push the character. Given that Distance = X, InDelay = B, InSpeed = Z, OutDelay = A, and OutSpeed = Y, how many of the following options are INCORRECT? (Note that FPS is 60)

    Quiz image attachment
    A. If the value derived from solving the simultaneous equations in the 5th image is substituted into the 3rd image, the character is pushed approximately 8 studs in the 4th image. (Note: Ignore OutDelay and InDelay, and assume the floor block has CC set to false.)
    B. The name of the second image is PrismaticConstraint, and as long as its position does not change, the block's position will not change.
    C. There are two graphs in the image, both in the form of the linear function y = ax + b. When the graph with a slope of -0.2708333ㆍㆍㆍ is translated by 0.3 units along the y-axis, the Shoving Platform does not fully apply its Distance and returns prematurely. (Note: Ignore the Y-axis at point X.)
    D. Given that Y = Z = 10, X = Z - 3, and A + B = Y - X, there is a scenario where the Shoving Platform does not fully apply its Distance in both the inward and outward directions.
    E. The initial spawn location of the Shoving Platform in the EToH Kit (V. 5.5) is two studs forward from the Vanish of the KeyDoor. (Note: 'Forward' is defined as the direction facing the tower frame.)
  • Correct answer rate 11%- The lowest correct answer rate
    Wrong answer
    29.

    The spinner in the image rotates around the marked point as its axis. If SpinningPlatform.Primary.HingeConstraint.AngularVelocity.Value = -1.5, what is the time it takes for this spinner to complete one rotation, estimated by discarding all decimal places? (Answer in the format n 'seconds', including the unit)

    Quiz image attachment
  • Correct answer rate 11%- The lowest correct answer rate
    Wrong answer
    30.

    As shown in the image, a player with a movement speed of 16 is walking towards a turret located 50 studs away, starting at time t=0 with the settings provided in the options. Assuming the time the player dies is t=x, what is the estimated value of x (in seconds), rounded to the nearest natural number, by rounding off all decimal places? (Note: The player recovers 1 HP per second, and the player's initial health is 100.) (Answer in the format n 'seconds', including the unit)

    Quiz image attachment
    ActivatorCooldown.Value == 1
    Damage.Value == 25
    DestroyOnTouch.Value == True
    Firerate.Value == 1
    MaxLifetime.Value == 10
    Range.Value == 50
    Speed.Value == 75